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Web & Networking › Networking Fundamentals

Round-Trip Time (RTT)

The time for a message to go out and a reply to come back.

Also known as: round-trip time, rtt, latency

Round-trip time is how long a packet takes to reach its destination and come back. It’s the atomic unit of network latency: every handshake, every request, every acknowledgement costs round trips, and no amount of bandwidth reduces them. Light in fibre sets the floor (~1ms per 200km round trip); geography sets the rest.

same datacenter:  <1 ms      same continent:  20–60 ms
cross-ocean:      100–200 ms  (physics, not pessimism)

Why it dominates performance: a TLS handshake costs 1–2 RTTs, an HTTP request another, a chatty API with five sequential calls costs five — so a page making 20 sequential round trips over a 150ms link spends 3 seconds in transit alone. Latency budgets are spent in round trips, which is why protocols multiplex (HTTP/2, QUIC), connections persist (keep-alive), and content moves closer (CDN).

The classic mistakes:

  • Buying bandwidth to fix latency. A fatter pipe doesn’t shorten the distance. Sequential round trips are the usual culprit — parallelise, pipeline, or eliminate them.
  • Chatty protocols over long links. Anything requiring many back-and-forths (NDB-style SELECT in a loop, unbatched RPCs) collapses across oceans. Batch and coarsen.
  • Measuring from next door. Testing from the office datacenter hides the RTT your actual users pay. Measure from where users are (see real user monitoring).
  • Ignoring handshake multiplication. Fresh connection + TLS + request = ~4 RTTs before data. Reuse connections and sessions to stop repaying it.
  • Confusing ping with application latency. ICMP RTT is the floor; the app adds TLS, server time and transfer. Budget all of it.
  • Treating all users’ RTT as equal. A global audience spans an order of magnitude in RTT. Design (edge caching, fewer sequential calls) for the far users, not the near ones.

The rule: count the round trips your flow needs, multiply by your users’ RTT, and that — before any server work — is your latency floor. Reduce the count first; shorten the distance second.