Programming Fundamentals › Programming Basics
Primitive Type
A built-in basic type such as integer, float, boolean or character.
Also known as: primitive data type, primitives, built-in type, scalar type
A primitive type is one of the basic, built-in types that a language provides, from which everything else is built. They hold a single simple value, as opposed to a collection or an object.
| Primitive | Examples |
|---|---|
| Integer | 42 (integers) |
| Floating point | 3.14 (floating point) |
| Boolean | true (boolean) |
| Character / string | "a", "hello" (strings) |
| Null / none | null, None (null) |
Which types count as primitive depends on the language. JavaScript’s are string, number, bigint, boolean, undefined, null and symbol. Java has int, double, boolean, char and a few more, with strings as objects. In Python, everything is technically an object, but people still call numbers, strings and booleans the basic types.
What primitives have in common
- They’re compared by value.
5 === 5is true. Objects are compared by identity (equality vs identity). - They’re immutable in most languages. You can’t change the number 5, only replace a variable’s value (mutable vs immutable).
- Copying one copies the value, so changing the copy doesn’t change the original.
let a = 5;
let b = a;
b = 10; // a is still 5
Why it matters
Primitives behave differently from objects and arrays when you pass them around or compare them. Knowing which you have explains many surprises (pass by value vs reference).